﻿using System.Collections.Generic;

namespace GameFramework.data
{
    public class Properties
    {

        //最终属性，各个功能的基础属性之和并百分比加成
        public float[] finalyValues;


        public float getProperty(int proertyId)
        {
            return finalyValues[proertyId-1];
        }

    }
}